5/3/2023 0 Comments Clockwork automatonClockwork abominations result from ill-considered attempts to bind lesser devils into clockwork or steam-driven constructs. Its many orange-yellow eyes shine like dim lanterns and reveal no hint of expression or intent.īound Devils. Targets in this cone take 22 (4d10) fire damage, or half damage with a successful DC 14 Dexterity saving throw.Īt rest, a clockwork abomination resembles a pile of debris and scrap on the ground, but in motion it reveals a large insectoid form with smoke rising between the plates of its hide. The clockwork abomination’s Infernal Power Source allows it to breathe fire in a 20-foot cone. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. The clockwork abomination makes one bite attack and one slam attack. Creatures within 10 feet of the clockwork abomination take 14 (4d6) fire damage, or half damage with a successful DC 14 Dexterity saving throw. When a clockwork abomination falls to 0 hp, its infernal battery explodes. The clockwork abomination is immune to any spell or effect that would alter its form. The abomination’s melee attacks have a deceptively long reach thanks to the pistons powering them. Four legs allow the clockwork abomination to climb at a speed equal to its base speed and to ignore difficult terrain. ![]() Senses darkvision 60 ft., passive Perception 13 Skills Athletics +9, Perception +4, Stealth +4ĭamage Resistances acid, cold, fire bludgeoning, piercing, and slashing from nonmagical weaponsĬondition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned ![]() Large fiend (devil, construct), lawful evil ![]() 5e SRD > Creatures > Clockwork Abomination
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